Creator Roadmap

Expand RenderWave

RenderWave is becoming expandable: a local CLI and ShaderForge IDE for creators who want to build their own visuals, with paid AI shader design gated behind token packs.

Internal alpha In progress Planned Research Foundation

Last updated: May 13, 2026

Now

Internal tooling being productized

rw Expansion CLI

Internal alpha

A local command-line kit for listing, adding, validating, testing, rendering, and promoting custom RenderWave visuals.

CLI Local tooling

ShaderForge Workspace

Internal alpha

A saved shader workspace that can load source, preview edits, validate output, and promote finished visuals into RenderWave.

ShaderForge Creator tools

Headless Preview Renders

Internal alpha

PNG renders and contact sheets for fast visual inspection without opening the full app window.

Preview QA

Next

Creator-facing product polish

Polished ShaderForge IDE

In progress

A code-first shader environment shaped for RenderWave visuals, combining live preview, project structure, and safety checks.

IDE Shader authoring

Creator Package Workflow

Planned

Import, export, restore, and package custom shaders, sessions, and presets without touching internal project files.

Packaging Portability

Compatibility Gates

In progress

Compile, lint, parameter, and preview checks before custom visuals are trusted in a live RenderWave set.

Safety Validation

Paid AI

Token-gated generation and refinement

Token-Pack AI Shader Design

Planned

AI-assisted shader generation and refinement gated behind purchased generation credits.

Paid AI Token packs

RenderWave-Hosted Routing

Planned

Generation runs through RenderWave-controlled infrastructure so models, costs, and quality gates can evolve behind the scenes.

Hosted Controlled

Review Before Write

In progress

AI output must pass review, preview, validation, and explicit approval before it becomes a usable visual.

Gates Quality
Shipped

Recently Delivered

These foundations already exist internally. The public roadmap is about turning them into a creator-facing product.

Metal 3 Visual Runtime

Foundation

The core RenderWave renderer and visual library that the expansion layer builds on.

CLI Validation Pipeline

Foundation

Manifest, compile, lint, test, and end-to-end checks already exist for internal development.

App Automation Hooks

Foundation

RenderWave can be launched, controlled, switched, parameterized, and captured for visual QA loops.

ShaderForge Preview Host

Foundation

The preview path exists; the roadmap is turning it into a polished creator product.

How It Works

From Idea to Visual

The free local path is about creation, validation, preview, and packaging. The AI path is separate: paid, token-gated, and operated through RenderWave-controlled infrastructure.

1

Create

Use ShaderForge or the rw CLI to build a custom visual locally.

2

Validate

Run RenderWave's compile, lint, parameter, and preview gates.

3

Promote

Move approved custom visuals into a RenderWave library workflow.

4

Generate

Use paid AI shader design only when you want RenderWave-hosted generation help.

Creator Expansion Layer

RenderWave ships as a complete VJ app. ShaderForge and the rw CLI are for advanced users who want to extend it.

Local authoring through ShaderForge and the rw CLI
Token-gated AI shader design for paid generation
Validation before custom visuals enter live sets