Native Power vs Legacy Combo

RenderWave vs The Mac Combo

The "VDMX + MadMapper" stack has been a common Mac VJ workflow for years. RenderWave is a unified Metal 3 native option when you want shader generation and high-resolution output in one app.

The Multi-Engine Tax

Running VDMX for mixing and MadMapper for mapping means coordinating two separate apps, a Syphon handoff, and two UI surfaces during setup and performance.

The RenderWave Advantage

One native Metal 3 app for shader generation and high-resolution output when you do not need a dedicated mapping tool.

1
Unified Engine
Metal 3
Native Pipeline
8K
MetalFX Output
126 MB
VRAM Reclaimed in 1.5

Better Together?

We respect the legacy. If you rely on MadMapper's advanced spatial scanning or VDMX's modular routing, RenderWave fits perfectly into your existing workflow as the primary generative engine.

RenderWave → Syphon → MadMapper

Use our Metal 3 shaders for the "Hero" visuals, and let MadMapper handle the architectural projection.

RenderWave → Syphon → VDMX

Offload heavy GPU compute to RenderWave while keeping your VDMX control rigs and MIDI mappings.