Press

Press Kit

Everything you need to write about RenderWave. Logos, screenshots, fact sheet, and a direct line to the founder.

Last updated: May 2026

RenderWave is professional Mac VJ software for Apple Silicon, built on Swift and Metal 3. It's used by club VJs, festival visualists, and audio-reactive shader artists who need Mac-native performance with curated production-grade shaders. Created by Wesley Walz, an independent Mac graphics engineer, RenderWave is funded entirely by license sales — no venture capital, no advertising, no data collection.

Quick Fact Sheet

Product RenderWave
Category VJ software / live visuals / audio-reactive shaders
Platform macOS 14+, Apple Silicon (M1–M5)
Founder Wesley Walz
Launched 2024
Current version 1.5 (May 2026)
Pricing Free / $9.99/mo / $99/yr / $299 perpetual / $499 founder (200 seats)
Website https://renderwave.io
Press contact [email protected]

Story Angles for Journalists

Five hooks worth a feature. Use any of them as a starting point — or email [email protected] and Wesley will give you something none of your competitors have.

  1. 01 The first VJ software built natively on Apple Silicon Metal.
  2. 02 Solo-founded indie Mac app challenging Resolume's 20-year lead.
  3. 03 Founder lifetime licensing capped at 200 seats — why scarcity over scale.
  4. 04 Audio-reactive per-band FFT modulation: how RenderWave routes kick and snare to shader parameters independently.
  5. 05 Why Metal-compute beats ported OpenGL on M-series GPUs.

Founder Bio — Wesley Walz

Wesley Walz is the founder and sole engineer behind RenderWave. He works from [city — placeholder] as an independent Mac graphics developer focused on real-time visual instruments. He builds the software full-time, writes every Metal compute kernel personally, and tests RenderWave in the same club and festival environments his customers perform in.

Before RenderWave, Wesley spent [prior credentials — placeholder], working on [prior projects / domains — placeholder]. That background informs the engineering choices in RenderWave: Metal-compute over OpenGL, unified-memory pipelines tuned for Apple Silicon, and an obsession with sub-frame latency between audio input and shader output.

He started RenderWave in 2024 after watching incumbent VJ software stutter on a stock M2 MacBook Pro at his own gigs. The thesis is simple: Mac VJs deserved a modern instrument written for the hardware they actually own, priced so a working visualist can afford it, and shipped by someone who performs with it on weekends.

Downloadable Assets

Logos, screenshots, hero video, and app icon. All assets are cleared for editorial use in coverage of RenderWave.

Reviewer Policy

Anyone writing about RenderWave gets a free press license. No exceptions, no negotiation.

Email [email protected] with your publication name and the email tied to your RenderWave account. We send a license within 24 hours. Embargoes, NDAs, and pre-briefs available on request.

Notable Use Cases

A working selection of artists, residencies, and festivals running RenderWave in production.

[Artist name — placeholder] — resident VJ at [venue — placeholder]. Runs RenderWave on a 16" M3 Max for weekly residencies.

[Festival name — placeholder][year]. Multi-stage deployment with Syphon routing to MadMapper.

[Touring act — placeholder] — house visualist using RenderWave's Ableton Link sync for beat-locked shader modulation across the tour.

Quotes You Can Use

Pre-approved pull quotes from Wesley. Use any sentence as-is, attributed to "Wesley Walz, founder of RenderWave."

RenderWave is the first VJ software written natively for Apple Silicon. Every kernel is Metal-compute.

— Wesley Walz, founder

I built RenderWave because Resolume was choking on my M2 MacBook Pro at gigs.

— Wesley Walz, founder

Founder pricing is capped at 200 lifetime licenses because that funds one year of full-time development. After 200, it never comes back.

— Wesley Walz, founder

Mac VJs deserved a modern instrument, not ported PC software.

— Wesley Walz, founder

Press Contact

For all press inquiries — interviews, review units, feature ideas, fact-checking — email [email protected].

Urgent or same-day requests: DM @renderwave on Instagram. Wesley answers personally.

Replies typically within one business day. Press licenses issued within 24 hours of verified request.